(GIRLS JUST WANNA) HAVE FUN
On Playing with Graphic Design

What does it mean to play with graphic design? And where does the fun lie?

In June 2026, Gessica Hima and Federica Bistoletti started a long-distance game: ideas, signs and files passed back and forth, without really knowing where they were headed. The game followed two parallel threads. One plays with the typeface, bending and manipulating its characters. The other reads the grid as an open space for action rather than a set of rules. From that exchange came a series of interconnected artworks, an essay and, eventually, a book.
The book uses play as a way of designing. Error and deviation become possibilities, the grid and the typeface become playgrounds, and what happens along the way matters more than the final result. Playing became a way to meet, get to know each other, find combinations and figure out how to work together. The book itself is part of the game: its pages can be rearranged, combined, flipped and turned. There is no single way to read it just as there is no single way to play.
It also features contributions by Michele Galluzzo and Silvio Lorusso, whose research and writing have long been references for the project. They agreed to play along.

The book of GJWHF, printed in September 2026, circulates as a digital edition available (for free) on request through the form HERE

and also in the bio of @havee_fuunn profile. 

The project is ongoing and continues in other forms. 

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